![]() Have co-op be an integral part of the game, just right from the start. Was that we definitely wanted to have co-op in it, right from the start, and to The biggest change that we had from when we first settled on the design for it, The biggest change that we had to it, and Settle on the design for this game, and move forward with the development?Įvil 5, a lot of the elements in it are a refinement of things that we hadĪnd choosing which elements to keep, which elements to discard. Can you talk a little bit about how you decided to It looks like you've taken the design ideas, and really promoted them into Philosophy - including why Osaka natives are allegedly better at making games than their The conversation with Gamasutra stretched beyond the co-operative mode recently revealed for the title, to a broader discussion of Capcom's strategy and This 'co-op' interview also includes director YasuhiroĪnpo, who also worked on the first two Resident Evil games - of which the newest instalment is set in Africa, and due to debut for Xbox 360 and PlayStation 3 in March 2009. The seminal Resident Evil franchise is one of Capcom's key next-generation titles, and the early 2009-due Resident Evil 5 is being helmed by producer Jun Takeuchi - whose history at Capcom dates back to the first in the franchise and even Street Fighter II, and who also produced titles such as Lost Planet.
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